Catch my heart -
2. Tell the player holding the ball to call out another player's name and then gently toss the ball to them.
3. The player whose name was called catches the ball and then announces another player's name and throws it to them. Continue this until all the players get a chance throwing and catching the ball. Give the kids some time to feel comfortable with this and challenge them to see how long they can continue without dropping the ball.
4. Once everyone's feeling confident, throw a second ball into the mix. Now they must keep two balls going without dropping either one.
5. Again, once they get the hang of that, throw a third ball into the game. And a fourth, if they can handle it.
6. Have the players see how long they can keep the balls in the air. Start a new round once a ball drops.
7. The game ends when the kids show signs that they're tired of playing it.
Who do you love?
1. Arrange the chairs in a circle so that the seats are facing inside.
2. he player who is "it" stands in the center of the circle, and the other kids sit in the chairs facing her. The person who is "it" approaches one of the seated children and says, "Who do you love?" The player who is approached must come up with an answer, such as "I love everyone wearing pink" or "I love everyone who has a dog," and then anyone wearing pink or who has a pet dog must stand up and scramble to find a new seat.
3. Players cannot shift to the seat next to them, should it become vacant. They must move at least two chairs away from their original spot.
In the meantime, "it" should try to sit down in one of the vacant chairs.
4. Once everyone finds a spot, the one player left standing becomes the new "it" and must then approach a seated player and ask, "Who do you love?"
5. There’s no definitive end to the game and no winner. Repeat it as long as the children are having fun.
Valentine's Day Matchmaker:
2. Here are some suggested names: Santa and Mrs. Claus; Mickey Mouse and Minnie Mouse; Fred and Wilma Flintstone; Batman and Catwoman; Little Red Riding Hood and the Big Bad Wolf; Aladdin and Jasmine; Hansel and Gretel; Peter Pan and Tinker Bell; Betty and Barney Rubble; King Kong and Ann Darrow; Frankenstein and the Bride of Frankenstein; Robin Hood and Maid Marian; Cinderella and Prince Charming; Shrek and Fiona; Shrek and Donkey; Lady and the Tramp; Michelle and Barack Obama; Cleopatra and Mark Antony; Romeo and Juliet; Dora and Boots; Pinocchio and Gepetto; Goldilocks and Baby Bear.
3. Tape one strip on each player’s back, making sure they don’t see the name of their character. Once all the children have names on their backs, have the players mingle in the room.
4. Players should look at the names on each other’s backs and then answer questions for one another about their characters.
A player can ask for clues that might lead to their character’s identity, but they cannot provide the information to another player without being asked.
For example, a player with the name Shrek on his back might ask, "Am I a character from a movie or a book? Am I a nice character or am I mean?" Other players should answer the questions, but they can’t just walk up to the player with the name Shrek on his back and say, "You’re green. You’re a cartoon character from a movie. Your sidekick is a donkey."
5. As players figure out their own identities, they must then find their mate. So, continuing with that example, Shrek would find Fiona and the two would stop mingling and raise their hands to indicate that they’re done.6. The first couple to correctly identify themselves and find each other wins. Or, if you don't want to crown a winner, simply hand each team a prize after they've found each other.
Please share some of yours in the comments!1.Write the names of famous couples and friends on strips of paper. There should be one name on each strip, not both members of the couple on one strip. : 1. Hand one player a red ball or heart-shaped bean bag using clue cards like cupid, box of chocolates, love letter, roses, balloons, broken heart, honey, cupids arrow, sweetheart, etc.